McLaren has built a new car but not for you to drive – not in reality, at least

The new Gran Turismo Sport for the Playstation 4 which will be available next month will bring about an extreme McLaren GT racing car – it’s called the McLaren Ultimate Vision Gran Turismo.

Merely urged by Gran Turismo creator Kazunori Yamauchi for manufacturers to design “visionary GT cars” to compete in the Gran Turismo Sport – it will not be a prototype for future McLarens but serves also as an indication of what McLaren could produce beyond 2030.

Designed exclusively for the game, the McLaren Ultimate Vision Gran Turismo will join the likes McLaren 650S Coupe and 650S GT3 in the game. Players will be able to choose from three liveries for the McLaren Ultimate Vision; Performance, Ulterior and Noir.

The McLaren Ultimate Vision Grand Turismo features extensive use of carbon fibre in its upper structure, body as well as chassis; keeping “virtual kerb weight” to just 1,000 kg. It’s powered by a twin-turbo, 4.0-litre McLaren V8 engine delivering 1,134 hp and 1,275 Nm of torque, driving all four wheels through a hybrid drivetrain. Each of the front two wheel “pods” house electric motors.

The McLaren Ultimate Vision Gran Turismo also features ultra-advanced aerodynamic technology called Integrated Active Aero. It works by opening tiny flaps around air inlets on key surfaces during cornering to create drag and generate downforce. Its carbon-ceramic disc brakes are centrally-mounted to reduce unsprung mass with the driver able to monitor the brake temperature.

“We wanted to break new grounds and innovate; the McLaren Ultimate Vision Gran Turismo does exactly that. It puts the driver absolutely at the centre of the action, delivering a sensory overload with incredible sound and awe-inspiring acceleration. From the game’s player point of view, the driving experience in this car will be like nothing else: the amazing glass cockpit and the motorcycle-like driving position – with your head far forward, almost right above the front axle – combine to allow you to see exactly where the apex of the corner is so you can shave vital milliseconds off each lap”, said Design Director of McLaren Automotive, Rob Melville.



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